Articles, Blog

Elitism in the Overwatch Community

February 3, 2020


How come that elitism is even a thing in Overwatch? I mean, we’re talking about a game where
a monkey pretends to be a scientist, a british girl is playing jump-rope with the laws of
relativity and “Hamster in the backline” is an actual callout that’s used unironically. Heck, other competitive gaming communities
are laughing at us for pretending that Overwatch is an eSports title. Should we really be segregating each other
into different camps of perceived skill levels? Well.. Considering the current state of Skill Rating
Distribution on Ladder, it seems obvious that Blizzard ain’t doing it, so I guess that’s
where we come in. Mocking aside, since the release of Overwatch,
we always had this discussion. And it really doesn’t surprise me. Looking at the roster of characters, it is
immediately apparent that some of them were designed to be more beginner friendly, whereas
others are built to be a bit more complex and difficult to play. I mean, the heroes have difficulty levels
for crying out loud. And while we can discuss the validity of difficulty
level assignments for certain characters (Baptiste) the point is that, this is not a foreign concept. This was an intentional design decision. How is this even a debate then? The community is assigning difficulty levels
to the characters as much as the developers. So why are we fighting each other about it? Well, that’s because in any given meta,
difficulty levels and in-game value don’t always happen to scale in a way that players
can agree on.As a baseline, a more difficult character
should always get more value than an easy character, when played equally well. If I am really good at Tracer and Junkrat,
then there should never be a situation where I get exponentially more value out of Junkrat
than Tracer, just because of how much more difficult she is to play. Okay now let me tell you why that is nonsense. Don’t get me wrong, the basic idea isn’t
stupid or anything. It makes sense to suggest that a character
that is more difficult to play should yield more value than a character that is easy to
play. But that is assuming that Overwatch has been
designed in such linear fashion. And it should be rather obvious that it hasn’t. If aiming was the only relevant mechanic in
the game, then it would be really straight forward. If you happen to be aiming more better, than
you should be getting more better value and more better rankings. Heck, you can even add a couple more things
to it before it gets really complicated. Like for example, movement, awareness and
reaction time. And with all of these things in mind, a linear
power curve can still be achieved. There are various ways of achieving such a
hierarchy, but quite frankly, there are plenty of channels out there that focus on explaining
game design, and I don’t think I can do as good of a job as they do, even if I tried. So let me bastardize the concepts here real
quick. You have two players with each an unknown
skill level. If you want to determine who is the better
player, then you have to put them on even footing. Both players are given the same weapon and
are tasked to take each other out. Whoever can consistently beat the other is
then classified as the better player. And they would be awarded a higher skill value. But what if one of those players suddenly
has a different weapon? What if one of them has a shield and the other
doesn’t? What if one of them has a damage amplifier
and the other doesn’t? Overwatch is not an arena that puts two players
against each other on even footing. That’s why 1v1 duels don’t make for any
indication of player skill- Because our game, from the ground up, has been built as a 6
v 6, objective based hero shooter, where switching characters at any given point in time is an
option. If you win in a Widowmaker match up, then
that doesn’t mean you’re a better Overwatch player than your opponent. It could mean that you’re better at aiming
than them, but that is only a subset of all the skill sets necessary to be a good Overwatch
player. Being better at aiming doesn’t make you
inherently better at the game, it just makes you better at aiming. It’s like 1/6th of the equation to determine
your value as an Overwatch player. And all these things make for the parameters
that then define skill. It includes teamplay and hero switching as
much as positioning and aiming. To be a good Overwatch player, you have to
be good in a match of Overwatch. And not be better in a 1 v 1 duel. I mean, if anyone suggested that them reaching
GrandMaster in Competitive FFA made them a GrandMaster Overwatch player, then pretty
much everyone would disagree. Because it’s not the core game mode that
makes Overwatch. It’s an arcade game mode. Something designed for fun over balance. And quite frankly, the entire idea of Overwatch
has been built with fun over balance in mind. Or at least it very much appears to be. If you could go back in time and ask the developers,
as they are making the game, what their vision for Overwatch is, what do you think they would
say? A balanced, competitive experience? A way to consistently asses mechanical skill? A twitch-arena-shooter? No, they would tell you that they want it
to be fun for everyone. They would tell you that they want it to be
accessible. In fact, don’t take my word for it. Let’s hear Jeff Kaplan and Chris Metzen
talk about some of the fundamental design choices that they thought were most important
during the creation of Overwatch.Accessibility. The
point of Overwatch is, indeed, not to out-aim each other at every opportunity. It’s about accessibility. It’s about giving everyone a chance to play
the game, help their team and contribute to a victory. That’s why we make this very important distinction-
Overwatch is not just an FPS, it’s a Hero Shooter. The game is more about the heroes than it
is about the mechanical act of aiming. I know the argument will be made that non-twitch
options are fine and all, but they have no right to be anywhere near the higher ranks. And my retort would be: Do they really though? If we’re talking about a game that was fundamentally
designed around the idea of giving everyone a chance to participate, then the thought
of having these types of characters all across the ladder isn’t really that far fetched. They are an integral part of the game and
its design, which might also explain why Blizzard is trying to hard to achieve a level of balance
that allows all of them to be picked across all levels of play. With that design philosophy in mind, it should
occur to us that we can’t expect a linear power curve to exist in a game that was built
around accessibility. It’s about options. But let’s get back to that whole discussion
surrounding how much value any given character is allowed to provide. The general idea that an easy to play character,
as a baseline, should provide less value than a difficult to play one. All things be equal, that is pretty much the
case right now for most of the characters in the game. I honestly hate to admit it since there is
a whole laundry list of characters that I want to see nerfed, but I want them nerfed
not because I don’t like that they’re easy and get a lot of value, but for purely
selfish reasons. It’s because I don’t like playing against
them, and I find them annoying. If everybody was able to admit to that simple
truth, then this whole conversation would probably have a bit of a different tone. A lot of people like to hide behind the excuse
that is a perceived skill requirement, when in reality, we’re all biased in favor of
the characters that we like to play. I know that saying “They’re only good
because of the current meta.” is kind of a cop-out these days, and seen as a lazy excuse
more than an explanation. Like, should Doomfist be able to delete squishies
with the press of a single button? Should Moira be able to get loads of damage
done by blindly tossing her orb into the enemy team? The answer to a lot of these questions is
a definitive no. But why do these things happen? Characters in Overwatch are not contained
in their own power-eco-system. Moira is not powerful just because of Moira. She is powerful because there is currently
very little in the way of viable counter picks against her. If we were playing D.Va and she ate every
single orb that Moira tosses out, then suddenly we have a case for Moira being too weak. But would anyone complain about Moira being
weak in light of the fact that she is not as difficult to play as Ana and Zenyatta? The faction of aim elitists, for sure, would
not complain about that. If you need any more convincing, think about
Junkrat. For the longest time, from the launch of this
game onward, Junkrat has been the crown jewel of low-skill-BS frags that people always,
always complained about. We had the same discussion about Junkrat that
we currently have about Moira and Doomfist. So why are we suddenly leaving him out of
the conversation? Because we barely ever see him picked. Nobody would complain about Doomfist if he
was never played. Nobody would complain about Moira if Ana was
a viable pick against her. We need to get rid of the idea that the power
levels of characters are solely defined by their own statistics. Because the game, as a whole, is incredibly
interconnected. A 50 Damage Per Second Value, all else be
equal, is a very one dimensional figure. But add the context of an actual game of Overwatch
to it, and suddenly it isn’t so simple anymore. Especially if you add 10 other players as
variables and the thousands upon thousands of hero combinations that follow as a result
of that alone. Like, okay, cool, I can do X amount of damage
to another player if both of us decide to just stand there and fight it out 1 v 1. But that isn’t what a real match of Overwatch
actually looks like. How powerful a hero is depends hugely on your
team composition, the enemy team’s composition and the map. Knowing how interconnected and volatile these
potential power levels are, it really is important to look at where the source of any given problem
comes from. And that includes the question of, “Why
aren’t any of the counters being played?” Because naturally, characters have been designed
with counterpicks in mind. And if it turns out that these counterpicks
can’t be played because another character simply provides way more value across the
board, then suddenly, you got yourself a culprit. There is a lot of mental gymnastics involved
in finding out what the problem is and how to handle it. Like, is a character providing too much value
as a baseline, or is another character not providing enough? Would that character be weaker if another
one that they synergize with was toned down a bit? What if we give one of the counters a bit
of a buff? There are like 27 million different angles
of attack for any given, balance related problem in the game. There is really nothing big-brain about this,
it’s just something that a lot of us say very offhandedly without ever elaborating
on what we mean. Like oh yeah sure, I guess balancing is not
all that easy, but what if they just nerf Sigma? And that’s where the, “Well, actually..”
starts coming into play. The part that matters more to Developers than
it should ever matter to us players. And the fact that most of us never consider
any of these difficulties really is a testament to that. We’re just here to play a game, and not
to balance it. We don’t have to make sense of it, because
our salary isn’t on the line if we’re wrong. As such, we can spout whatever nonsense we
want. Including the nonsense I am spouting in this
video. Really, I just wanted to conceptualize the
idea of Overwatch to you. Stop looking at it for what you want it to
be, and start looking at it for what it actually is. This is not the cartoon version of CS:GO,
this is Overwatch. Its own game, with its own skill requirements
and its own goals. And by nature, some heroes will always have
an easier time fighting other heroes, skill requirement be damned. There are simply more moving parts to it than
we often give it credit to. Believe it or not, but saying that you think
something isn’t fun is actually way more valid criticism to a developer than you claiming
that it is unbalanced. Because the Developer knows if it’s balanced
or not. But what we find fun is a very subjective
matter. In that sense, it’s more about pleasing
the majority than pleasing everyone. If most of us simply don’t like playing
against Moira because we find it annoying that she is cluttering our screen with her
abilities and we get frustrated over the fact that she has a lock-on beam and we don’t,
then that alone is already a great piece of criticism for the Devs. And all of that without us pretending that
we know better than them what is and isn’t balanced. You can be elitist about it all you want,
but if there is anything that Shroud taught us, then it’s the fact that there’s more
to this game than just aiming. Never forget that Overwatch was built from
the ground up around the idea of accessibility, and not aiming. And honestly, like, get over yourself? Again, we’re playing a game where “HAMSTER
IN THE BACKLINE” is a legitimate callout. Please, don’t pretend that we’re taking
this like, super seriously or anything. It’s a game. It’s supposed to be fun more than it’s
supposed to be balanced. And by the way, I just wanna address this
because I know somebody’s gonna comment on that- Some people say that any hero that
is currently besting you will always be annoying, but that is not entirely accurate. That might be true for some players, perhaps
those who aren’t quite as mechanically skilled or knowledgeable about the game;
But in a lot of titles, Overwatch included, being taken out with great effort or in style
is actually often celebrated. Yes, we’re pretty whiny in our community,
but Ana landing an amazing sleep dart, Widowmaker landing a one-in-a-million jumpshot or Winston
juggling you into oblivion are all things that a lot of high ranked players don’t
complain about, because they know how difficult they are to pull off. And as a result, they even celebrate it. But hey, that’s just my opinion. And you are more than welcome to tell me down
in the comment section below that I am a poo-poo head and my opinion is stupid. But seriously, as always my friends, feel
free to have your discussions down in the comment section below. Until then, I want to thank you everybody
so much for watching, don’t forget to drop me a like on your way out if you enjoyed the
video, subscribe if you want to see more, and if you want to go the extra mile- A 5
dollar membership goes a long way in supporting the channel. Thanks again for watching, and I hope to see
you guys next time.

100 Comments

  • Reply hulm hochberg October 19, 2019 at 1:09 pm

    U kinda make it sound as if the fact that "hamster in the back line" is a legit callout, is somehow a bad or laughable thing?!
    I am highly confused.
    I only play this game to hear this.

  • Reply yespirii October 19, 2019 at 3:37 pm

    I hate how people value aim over everything in this game. Aim is important, but if someone can’t aim it doesn’t mean that they are bad or anything. Overwatch is a hero based game, so abilities and how you use them is extremely important, unlike games like CS:GO, where aim is 90% of it (although I know that isn’t all of CS:GO)

  • Reply Clifford your big red God October 19, 2019 at 4:49 pm

    Skill in video games is just a stupid concept.

  • Reply Jamar Wallace October 19, 2019 at 6:49 pm

    Overwatch is just a dumpster fire slowly becoming more on fire end of story

  • Reply Reesy Loko October 20, 2019 at 1:02 am

    With that being said FUCK DOOMFIST AND MOIRA I just want to play zen😢 without dying to a random orb or getting insta killed😭

  • Reply FeedMeSalt October 20, 2019 at 1:20 am

    Its not really.
    I think you mistake confidence for elitism.
    If im better then my team i will talk to them like i am better.
    I happen to only smurf now adays so thats always.
    If you dislike that, leave vc. Mute me. Blabla.

  • Reply Obi-Wan Kenobi October 20, 2019 at 8:37 am

    Remember when we were taught that games were primarily supposed to be for "fun". Those were the days… and I'm afraid that many of us have forgotten about those days.

  • Reply EzoPlays October 20, 2019 at 10:38 am

    This is a pretty good video, but I do have some problems with it, I feel like some people deserve to be elitist at least some what, like really good pro players and high tier streamers(Maybe), and that they should have a say in the matter of the game being changed when it seems like they don't at all, I haven't touched the game in forever, but I do remember tons of streamers and pro players alike saying the game isn't fun or very balanced, while I do agree somewhat with the idea that pro players aren't there to have fun but to win and be good, you can't be the best if you don't enjoy the game you play, I feel like the game when downhill with some characters at launch, and overall whenever the game was forced to be an eSport, much like startcraft, so slowly the game is getting worse and worse and now blizzard is trapped in something they can't really fix, plus I feel like low skill heroes should not be able to get the same or more impact than high skill ones at a high level, while that does differ from person to person, some do stand out like mercy(which i feel like she didn't belong in the game anyways, at least with her kit, if she had something else then sure), brig(which never should have been made), etc. But I do hope one day blizz gives us some actual new content and make the game fun again, while making it balanced, which do go hand in hand

  • Reply Shin Ayanami October 20, 2019 at 12:27 pm

    BOYCOTT BLIZZARD

  • Reply TheWehzy October 20, 2019 at 1:21 pm

    So confidence = Elitists?

    lmao why did youtube show me this trash video? This is why the OW comunity is full of shit.

    If im better than my team, then i''ll act like im better.

  • Reply 재ᅦ렋 October 20, 2019 at 5:53 pm

    ok but still, delete doomfist

  • Reply Jawny Jowstur October 21, 2019 at 2:28 am

    Doom main (i still flex) since he came out, I remember when I would get flamed for picking doom when he was less viable, and now it's the complete opposite

  • Reply Salem Saleh October 21, 2019 at 3:03 am

    Eventually I found smurfing and QP the only way to have fun in this current state of the game. I don't even play seriously just relaxed, if enemy team has obvious smurfs I challenge them, I play support and babysit my team.. it's fun this way.

  • Reply Salsaboy91 October 21, 2019 at 5:14 am

    This is partially true, but there is a clear difference between Doomfist’s and Moira’s skill cap. Moira’s design is TERRIBLE; she is the only support that offers no utility… just damage and healing. Reinhardt has one of the best designs in that he is extremely accessible but also has a very high skill-cap.

  • Reply Mr Weeb October 21, 2019 at 1:39 pm

    Tbh the overwatch devs are actually so shit. Small indie company btw

  • Reply Biggle Pop October 21, 2019 at 2:06 pm

    It’s a crappy feeling tbh when I play support and hit 3200 for the first time. But because I’m not so good at dps – it’s my worst role which is unfortunate as I love Sombra, Tracer and McCree. So people tell me in a ‘boosted’ player who can’t aim even though I’m comfortable with all supports – mostly Ana, Zen, Moira and Mercy (as really the first two have had a tough time with goats and double shield). All roles take different sets of skills. Instead of being an ass to me and saying I mostly play support, why not give me advice on how to improve? The game is so much fun but it’s usually the community that ruins a game for me

  • Reply 역병으사 October 21, 2019 at 6:44 pm

    What's the use for being the "elite" in a fundamentally shit game anyway

  • Reply Zahyra94 October 21, 2019 at 7:00 pm

    More better = not correct English

    It's just "better"

  • Reply Guilherme Barbaro October 21, 2019 at 7:38 pm

    Why every video i see about cliff he always tbags someone

  • Reply blabernaber ' October 22, 2019 at 1:36 am

    WhY dOn't wE juSt nErF SiGmA

  • Reply roufdrapht October 22, 2019 at 4:55 am

    New hero design, nice and accessible.

    Hero 32 or whatever they're on atm. They are an invisible 20 meter circle that heals allies and damages enemies for 15 health/sec. That it it. Riveting.

  • Reply Haku October 22, 2019 at 1:40 pm

    As a Healer Main yes I play Moira and she is fuking easy in this Meta right now! Is Doomfist fun to play against? No that why i play Moira… because i dont want be killed by him as Ana or Zen 24/7. Its more fair and fun to be killed by someone who got great Aim than a random Mouseclick from a Doomfist Player.

  • Reply Princess Rosalina October 22, 2019 at 2:18 pm

    Before even watching the video, this is my question,

    Judging by the thumbnail alone, isn’t elitism going to be in any competitive game? When you have a game full of a bunch of manchildren who pride themselves on a few pixels on a screen changing as they ‘rank up’, isn’t it just a natural result that when anonymity and competitiveness mix, you get elitism as the higher competitive ranks think they’re all that and a bag of chips.

  • Reply liboratus69 October 22, 2019 at 4:32 pm

    even though most people don't play junk i still hate him not matter what. he legit doesn't have to see me to kill me but i can't deal with him like sym or torb . if it was torb i could just kill his turret but with junk i cant even hit him if hes across the map just spamming. this is why i also hate moira.

  • Reply Blasted Controller October 22, 2019 at 11:38 pm

    this widow is going to piss alot of people out who say they are greater players turns out they only play widow and get shield and boost damage in a corner and be like ez clap but as soon as gets contest heshe be like BULLSHIT

  • Reply TheGP10 October 23, 2019 at 12:52 am

    I love watching these types of videos… I wish the people who complained about these topics would watch them rho

  • Reply Jarred Johnson October 23, 2019 at 1:28 am

    Samito needs to watch this video

  • Reply Quiet Time Gaming October 23, 2019 at 2:06 am

    I think the problem with elitism is that higher ranked players tend to insulate themselves and their positions on certain topics by hiding behind their rank, as if it grants them superior perspective on how to improve and “fix” the game.

    What they fail to realize is that “high rank” only applies to less than 15% of the entire competitive community. Odd that that’s typically the most vocal portion of the community.

    But the real problem is that Blizzard fosters the elitist attitude, as they only make changes based off what the top 4% (masters and up) of the community is doing and asking for.

    And that doesn’t work, and it breeds contempt between the two skill tiers (high and low).

    What they’re doing Is basically trickle down economics. We’re all changes are made at the top, and it’s expected to trickle down to everyone under them and make things better for everyone… But this is just a perfect example of why trickle down economics doesn’t work.

    But all this does is contribute to the division between higher ranked and lower rank players. Because higher rank players feel as though they know better, and lower rank players feel negatively impacted by a lot of the changes made to appease higher rank play.

  • Reply A2TheK October 23, 2019 at 3:42 am

    Didn't this game get an award for being the best shooter in 2016? Forward to 2019, does this game looks like an FPS to you? It's a damn MOBA now. AiM Isn't Important??! ¿!

    Balance does mean fun tho. How fun was it to shoot Mercy as a Hitscans when she got that jetfire rework?
    Or a year of Goats because of Busted Brig?
    Excuse me but you ooutta be so stupid if you think an unfairly balanced game is fun.

  • Reply Cyno October 23, 2019 at 10:48 am

    A game can't be fun if it ain't balanced.

  • Reply WidowMaria October 24, 2019 at 1:57 am

    Oh shit, 2:16, it's Faye.

    What's good?!

  • Reply jahag kagau October 24, 2019 at 11:01 am

    Bruh what's the song I need it for da memes

  • Reply David Porter October 24, 2019 at 11:51 am

    Came to watch this video after the Faye video then saw the clip when you killed her as widow

  • Reply You can Change your name on google October 24, 2019 at 7:22 pm

    Cliff i like this attitude, instead of talking about parametars and skill ceilings etc. Just say, i don't like to play against heroes that are inspired by narnia.

    Doom is like the old san andreas game, by the time you play it the 2nd time you have already memorized all the cheat key combinations Aka Roll outs.

  • Reply Nharzhool October 24, 2019 at 10:33 pm

    0:27 Yeah, DF is a balanced hero…in the 3 most played DPS heroes for the top ten players in the EU? Sure. A 4 second cooldown on a murder button with a big hitbox that makes you tougher? Why not? An ult that is LITERALLY unavoidable if you're not on sub-100 ping? Sure, go for it. Forced movement abilities and a close-range shotgun that two-taps enemies that are stuck in a predictable movement pattern? Well yeah…obviously.

  • Reply Rogue October 25, 2019 at 8:06 am

    yeah nah

  • Reply Joe's Chipper October 25, 2019 at 3:39 pm

    i dont think fun or balanced have been in mind since dive

  • Reply Joe's Chipper October 25, 2019 at 3:43 pm

    doomfist takes a bit of skill in fairness, moira takes 0 skill and gets more value than off meta dps half the time

  • Reply Fraser Gill October 25, 2019 at 6:59 pm

    this guy just equated value to medals

  • Reply Marcy Mein October 25, 2019 at 7:27 pm

    In team based shooters, aim isn't that really vital. Sure you can't be a bot, but it requires teamwork and not all feeding into the enemy team 1 by 1. If you want precision aiming in a team shooter, play Rainbow Six Seige, but even then! You have to have map knowledge and positioning. On the topic of accessibility, they released it for the Switch. Bruh. It's not a bad thing though.

  • Reply Steb October 25, 2019 at 10:24 pm

    Yeah but reaper isnt fun

  • Reply Tactical Boredom October 26, 2019 at 10:46 am

    To me, skill lies in your ability to counter enemy plays and movements. When there was little to nothing I could do to counter for example an enemy doomfist slamming me and upper cutting me with a huge hitbox is when I feel like I was cheated.

  • Reply Maui0895 October 27, 2019 at 1:39 am

    I need you to tell this to they guys who says I got all gold medals.

  • Reply Salty October 27, 2019 at 5:06 pm

    THANK you !
    finally som1 who wanna looks further than the obvious

  • Reply FrostFire October 28, 2019 at 12:16 am

    Your a poo poo head and your opinion is stupid

  • Reply SNGaming October 28, 2019 at 2:20 am

    Haaaa the gameplay in the background on lijang is the same game he did his story time video on (the mercy)

  • Reply Bouzouki October 28, 2019 at 3:47 am

    If they do really care for those casuals and e sport players. How about they separate the stats on both. While casual is really balanced to meet the needs of casual players and E-sports players meeting their own balancing needs.
    Like I don't know give reaper a second ultimate in casual, dual grenade launchers while In overwatch league the same reaper we have now but with a bit lesser lifesteal.

  • Reply FoeTecTM October 28, 2019 at 4:09 am

    as a pure casual player, im only interested in the following:
    -Killing the enemy mercy
    -Killing the enemy moira
    -Killing the guy who is playing my current hero
    -Killing the "sorry you're not allowed to have fun" heroes

    as long as i can do one of these things, the game is okay

  • Reply FaZe_Autism October 28, 2019 at 4:59 am

    1:56 my inner 60yo English teacher is begging for death

  • Reply metalfaust19 October 28, 2019 at 7:00 am

    wow jeff looked so thin and healthy before years of being the overwatch lead, now he is fat, has noticeably less hair and his skin turned into what looks like acid burns

  • Reply HelpfulApple October 28, 2019 at 11:39 am

    You’re a poopoohead and your opinion is stupid

  • Reply Is That Kris? October 28, 2019 at 12:46 pm

    shut up bronzie

  • Reply KnightFrameTV October 28, 2019 at 2:09 pm

    “You are a poopooo head, your opnion doesn’t matter and you’re below gold with your 0.45 kd” – said every Grandmaster Genji One trick ever

  • Reply Muffle October 28, 2019 at 7:30 pm

    I love deleting people with doomfist and tilting them

  • Reply Bluepugjr October 29, 2019 at 12:29 am

    Whenever people say that “if they’re so op then just play their counter” I just think of Reggie saying “if it’s not fun, why bother?”

  • Reply Benjo October 29, 2019 at 3:10 am

    since i reached gm i think everyone below me is trash. everyone thinks like this. its kinda toxic but also kinda true

  • Reply bimbobomb October 29, 2019 at 4:23 am

    moira's beam isn't lock on it just has a large hitbox for a beam

  • Reply Mehmet Emre Şenel October 29, 2019 at 11:58 pm

    imo Blizzard is making huge mistake by adding overpowered characters to change or kill metas. They added Moira to kill Genji. They added Brig to kill Tracer/Dive. They need to stop doing this. Brig almost killed the game. Also, they should stop balancing the game because some guy/team makes a hero look overpowered. Zenyatta nerfed because ONE guy used his right click too well. It was the most stupid balancing reason I have ever heard in a competitive game. Although it is not because of the nerf he is unplayable in months this is still stupid.

  • Reply Galvantulite October 30, 2019 at 10:36 am

    The number one thing for me that makes the game “unbalanced” or “unfun” has always been not being able to control your own characters movement. Doomfist forces you in multiple directions, Mei makes you stand still, symmetra turrets slow you down. That’s the one thing that makes me more mad than anything. I’d rather get beaten down by Brigitte than forced to hold still for a Mei to headshot me or Doomfist punching me into a wall around a corner.

  • Reply Luke Cotant November 1, 2019 at 3:38 am

    I genuinely hate my life. I have over 500 hours in overwatch and I'm low diamond. I've wanted to make a career of it for the longest time, but I realize it's all a waste of time. No matter what I put my time into, it all goes to waste. I'm going to kill myself. I genuinely can't handle any of it any more. If I'm not masters in the next 28 days, I'll be running into traffic. I don't want to wake up any more. I just want to sleep.

  • Reply Vor Tex November 3, 2019 at 3:51 pm

    ow literally has the biggest real esports league LOL

  • Reply CaptainCarrot 54 November 5, 2019 at 5:51 pm

    I agree with all of this. Except for Mei, she is the devil.

  • Reply Branden He November 6, 2019 at 5:22 am

    In overwatch the term 'skill' is so hard to define due to the existence of heros. Csgo, siege those games are more on an even playing field with aim, map knowledge, callouts overwatch however has no overall skill. Maybe mechanical and game sense yet all characters have different versions of that. Genji requires a lot of mechanical skill, mercy requires game sense etc. I think u cant really compare hero to hero but player to player on a hero

  • Reply Robert Moran November 6, 2019 at 7:41 pm

    Say it louder for the people in the back that say "OH YOU ONLY PLAY MERCY CAUSE YOU DON'T KNOW HOW TO AIM AS ANA"

  • Reply mhead1 1 November 6, 2019 at 9:40 pm

    Jeff is such a legend. Always playing healer 😍😍😍

  • Reply George Gombas November 8, 2019 at 12:51 am

    Not completely related to the theme of the video but I'd like to take a moment to try and dispel the misconception that Junkrat is easier to play than Tracer.
    Junkrat is easier to play than tracer only at the very low, entry levels of competitive play. Where you are just starting out and you can fire off some grenades into a corridor and get a hit, but do very little damage peppering people with tracer from afar.

    Once you get into any level of skilled play with the heroes, Junkrat requires FAR more skill to play effectively, simply because Tracer has such good, unpredictable mobility and such a great escape option, she's incredibly forgiving to mistakes. And her core gameplay basically revolves around decision making; waiting, picking a target, then blinking into melee range and holding M1 on a target until they drop and you can press E for your free escape.

    Junkrat's mobility is far slower, more predictable, and less flexible. And he sacrifices potential damage to use it.
    He also has to mange his (Admittedly less useful than blizzard intends to be) trap placement, and try and get maximum value out of his mine charge cooldowns. And because he has such a larger and easier to hit hurtbox, he has to be careful to keep out of firing lines whilst banking shots around corners, off walls, into big targets to spread the explosion damage etc.
    Theres a lot more aiming and thinking and planning going on with Junkrat. Because you cant just run at people and hold m1 until they die from your crazy DPS like Lena can.

  • Reply The Legendary Gamers November 8, 2019 at 6:11 pm

    As a wise man once said… "If it's not fun why bother?"

  • Reply GABX P November 9, 2019 at 12:40 pm

    You’re a poo poo head, and your opinion is stupid.

  • Reply Roberto Granados November 9, 2019 at 7:48 pm

    Monkey…. pretends? Excuse me?
    Back.. To formula?

  • Reply GoblinKillerDude69 November 9, 2019 at 10:27 pm

    I need to watch more game theory. I also need to remember to bring back milk from the grocery.

  • Reply yiftach November 10, 2019 at 7:17 pm

    Excellent video!

    very well made, you can tell a lot of effort went into it and it really shows.
    I think you'll be big.

  • Reply Anyone Anything November 11, 2019 at 9:12 pm

    Except doomfist is always picked lmao. What meta are you apart of

  • Reply The Ultraempoleon November 13, 2019 at 9:21 am

    Ok but while FFA is not going to completely make you a grandmaster. It's definitely going to make you a better player. I am pretty sure I got to my rank because I play a ridiculous amount of FFA. Being able to win those 1v1s as support when someone flanks is ESSENTIAL. Ffa will put you in difficult situations and will force you to grow. And it's a far better alternative to playing in quick play (with the exception of Mercy and Moira).

    Game sense is something you learn yourself. Doing research, watching your mistakes.

    You can learn game sense, you can't learn mechanics, it's just something you have to build.

  • Reply DaFreshLink of Back Air November 13, 2019 at 6:59 pm

    Im originally from a fighting game background (street fighter, tekken, smash, mvc) and I never understood why a game like overwatch that attempts to be competitive would have such crutch characters such as moira, reaper, mei, and so on but its because i learned that like you said the devs originally didn't want this game to be so competitive. Its hard to say though with how hard they're pushing the OWL and such. "the devs know the game is balanced…" is a massive lie because i want to know FOR WHO is the game balanced for???
    the casuals who are literally drowning in reaper, mei flanking moira hog hell?? or for the pros on top who are going through 30 minute queue times to play a character who has an instakill on a 4 sec cooldown because the "aim elitism" of characters like widow / hanzo has reduced every other dps as useless. the game is hell to play in high and low level because the low level AIMLESS characters can do whatever they like even if your someone with a decent amount of aim from bronze to diamond and diamond above the AIM INTENSIVE characters shits on everyone. why play ashe, soldier, mccree, when widow wins… all the time in masters and above. you keep talking that this is a 6v6 team game but all of a sudden one person plays widow "OH WELL I GUESS WE HAVE TO ALTER OUR ENTIRE TEAM COMP NOW TO EITHER DIVE THE WIDOW OR DOUBLE BARRIER TO NOT GET POPPED."

    Which one is it does aim matter or not??

  • Reply Gin Does Games November 16, 2019 at 12:33 am

    At this point in overwatch, about 90% of the people who have commented on this video(including me) are toxic af in overwatch

  • Reply banana wafer November 18, 2019 at 2:50 pm

    0:00 one word tf2

  • Reply BirdBro November 19, 2019 at 3:33 am

    Moira does not have a lock-on beam.

  • Reply Humanarian November 19, 2019 at 5:47 am

    Moira's dark orb dishes out 200 damage, which is completely useless if spreadout amongst several targets. In the most cases, 300 healing light ball is far more valuable, at least when she's in my hands. I care much more about keeping my teammates alive and letting them do damage, which is their job, while I'm doing mine as a support.

  • Reply johan grenier November 19, 2019 at 10:37 am

    There's always been a big tension rooted in to the game mechanics that have biased the feelings people get from overwatch.

    Yes the game is very fun, yes it is accessible but yes it is also elitist and boring.

    Because there's contradictions everywhere into the game mecanics!
    You're supposed to play as a team to maximize the impact each player has on the game, yet the sytem values individual gameplay through medals and the infamous play of the game (look mum i'm on TV moment).
    Communication and coordination is a huge winning factor yet there's nothing to push that component on front and motivate people to behave that way….etc.

    thanks for the video, nice job as always 🙂

  • Reply MachiToons - Machimations November 19, 2019 at 2:28 pm

    Dude, anyone who even plays OW after the hong kong thing is kinda smooth brain

  • Reply Danielblitzke November 20, 2019 at 6:52 am

    I think the real problem is not choosing the op hero but many players this days don't know positioning anymore

    I saw people playing Orisa in Hannamura and attacking from the gate when everyone is already fighting on point… not helping at all, he is shielding himself basically 🙄

  • Reply Danielblitzke November 20, 2019 at 6:54 am

    when you get in game with flanker Hamster and dps Moira… fun indeed 😂

  • Reply u-ufoul November 23, 2019 at 5:48 am

    You're opinion is wrong. edit thanks for the silver edit thanks for the gold edit holy shit his went viral thanks so much edit holy shit a reddit platinum thank you guys so much

  • Reply Nathan Hobson November 26, 2019 at 12:47 pm

    I agree with most of the points raised in this video but I still believe 80% of Moira players are boosted.

  • Reply Tosconni Butkovic November 27, 2019 at 1:52 am

    i cant aim. physically, i cant.
    i’ve got a tremor that mostly localizes in my arms and hands, which makes me grateful there are “no skill” heros in overwatch, like rein, mercy, moira, brig, etc, that dont require aim. when they reworked symm i was actually pretty heart broken, as she was my go to dps hero.

    i get that it’s not fun to play against some of these heros with near broken abilities, but from the other side of the spectrum, it feels good to be able to play a team based game and to not let my team down because i’ve got a fucked nervous system.

    doomfist, however? FUCK that noise.

  • Reply Raze VorteX November 29, 2019 at 1:57 pm

    the thing is you physical mechanics and reaction time is set fix to the player at the given time (i mean you can improve) so if your skill is mediocer you get more value out of the easier hero point is the ceiling of how much value you can get out of the easy hero is much lower just if you exceede the skill needed to hit the ceiling you would get more value out of the high skilled hero.
    the point is the skill ceiling of some heros is that high humans cant possible reach it consistently thats why even the pros moved actualy to lower skilled heros. if someone made a highly trained ai im sure they would always get more value out of the high level heros…
    of course there is a lot more to it we tend to be more trained to a heros playstyle that makes us do better on him and as you sayed there are so much variables in this game what makes it so good and im too kind of sick of the consistent crys that the game is broken but in fact there is the workshop if people believe they could do a better job why no one is doing it the workshop let tweak you the game as you wish. but a game like overwatch is nothing you realy could be balanced for everyone

  • Reply Ben Eckhoff December 3, 2019 at 5:19 am

    more better?
    like if you are a little bit stressed at this…
    It is just better

  • Reply SenpaiGamerBlue December 3, 2019 at 8:05 pm

    I feel like if you can win a widow FFA on console then you are 100% a better player.

  • Reply Jana Welch December 7, 2019 at 7:33 pm

    wait… bap is supposed to be three star difficulty?? in my opinion he’s one of the easier ones yikes
    i mean i am a support main and ana is who i play the most but still bap doesn’t require much aim and his healing grenade things aren’t even too hard to hit in midair

  • Reply Drain OW December 8, 2019 at 11:38 am

    Bro all competitive games are like that not just overwatch tell me one game where the high rank community adores the low elo

  • Reply Koda Dais December 10, 2019 at 7:15 pm

    I play mostly Ana zen and Lucio and I'd like to think I'm quite good. I thought "fuck it, why not learn mercy? She's useful when my other healer plays zen ana or bap". So I tried to learn mercy.

    Folks, Mercy isn't that easy to play. Being in the right place at the right time is so much harder than tracking winston's dives or nanoing genji. So I gave up and learned Moira.

    Full circle.

  • Reply Chrisimplayer December 17, 2019 at 9:57 pm

    THANK YOU SO MUCH for this.

  • Reply Karudio December 18, 2019 at 6:37 pm

    That moment when you see Faye die in a previous video

  • Reply mang tomas December 25, 2019 at 8:05 pm

    i agree with the point that this video is trying to make. When OW came out I didn't have money to own the game, as i was only in high school. My friend however, owned it and let me try it on his PC. The moment i tried it out, i think i played reaper, as "easy" as reaper is to play i had so much fun. Even tho i only played for about half an hour. I had so much fun and felt like i was addicted and wanted to play some more, especially with friends. It was the very first FPS i've ever played that had "ability" elements. Even before i got into the comp scene, i have always appreciated the game as it was so fun, easy in the eyes and "accessible" even for someone who was new like me.

  • Reply Mark DiVelbiss January 9, 2020 at 8:18 pm

    Players are good at discovering problems in balancing but not good at providing solutions. It's a competitive game, so balance IS important in order to achieve those goals of accessibility and fun.

  • Reply Basic Dva January 12, 2020 at 2:15 pm

    SAY IT LOUDER SIS

  • Reply Piercing Blade January 13, 2020 at 7:34 am

    As a bastion main I hate the “skill” in this game just because i pick a character that is a throw pick doesn’t mean I cat carry my weight

  • Reply Gobaith January 13, 2020 at 8:26 pm

    You are a poo poo head, and your opinions are stupid… JK great video. My feelings on the matter exactly

  • Reply Smol_Seal6 January 27, 2020 at 5:53 pm

    This is true

  • Reply Fandom Gaming February 1, 2020 at 2:59 pm

    I noticed this a lot with how people reacted towards emps size. Nobody noticed or cared until they actually saw how big it was, and suddenly it's this huge issue.
    And for another example, mercy being able to damage boost dragon. Any decent mercy player knew to damage boost hanzo's ult for forever, even I knew and I was BRONZE. But, once everyone noticed it got removed as a "bug" lul.

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